While the new equipment threatens to raise the skill ceiling to seemingly impossible heights, Halo Infinite feels fair. Halo Infinite's multiplayer feels a lot like Halo 3 when it comes to TTK, gunplay, and the skill required to actually get kills too. Halo Infinite's arena play shines, with fast-paced movement that feels just right and a new emphasis on verticality that makes that movement more important than ever. Maps are incredibly detailed and expertly laid out, vehicles look and feel great, and vibrant Spartan bodies careen and tumble every which way.
Halo 3 review full#
Just like Halo 3, the developers have the power of a shiny new console (Xbox Series X/S) at their disposal and are taking full advantage of it. I'd expect this campaign to be as emotional and intense as Halo 3's – perhaps even more.īut Halo 3's essence is strongest in Halo Infinite's multiplayer. Cortana has gone rogue, Master Chief is up against a new foe, and the world needs saving yet again. 343 Industries is billing it as Master Chief's last standalone story for a decade – and it could be his very last one for good. Halo Infinite feels like a sequel to Halo 3 in all but name.